Home
Movies
TV Series
Contact Us
Home
Movies
TV Series
Contact Us
Masahiro Sakurai on Creating Games
Detail
Share this
Server English 1
English 1
Selected
English 2
Selected
Hindi Dubbed 3
Selected
English 4
Selected
English 5
Selected
English 6
Selected
If this
server
doesn't work, try another.
Ads
may show at first, but will hide in
full screen.
Please be patient while the video loads.
Toggle light
Report Video
Season 3
Season
1
Season
2
Season
3
Season
4
Episodes 41
Episode 1
What is “Play”? [Game Essence]
Episode 2
Blade Trails [Effects]
Episode 3
Let Them Skip, Let Them Pause [UI]
Episode 4
Flipped Animation [Animation]
Episode 5
Customization Lets Your Imagination Play [Planning & Game Design]
Episode 6
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Episode 7
Dealing With Color Disparity [Graphics]
Episode 8
Giving Feedback for Sound Effects [Audio]
Episode 9
Show the Actual Game! [Marketing]
Episode 10
Staying True to Your Concept [Work Ethic]
Episode 11
Faithfulness Comes First in Licensed Games [Game Essence]
Episode 12
Randomness Spices Games Up [Design Specifics]
Episode 13
Turning Gift-Giving Into a Game [Grab Bag]
Episode 14
Don’t Put Decisions Off [Team Management]
Episode 15
Motion Blur [Graphics]
Episode 16
Game Essence in Action Games [Game Essence]
Episode 17
A: Work Ethic 1 (Category Compilation) #01~#10
Episode 18
Animation Blending [Animation]
Episode 19
Debug Mode [Programming & Tech]
Episode 20
C: Planning & Game Design 1 (Category Compilation) #01~#09
Episode 21
Crafting “Similar” Games [Planning & Game Design]
Episode 22
Button Settings [UI]
Episode 23
Competition and Abundance [Work Ethic]
Episode 24
A World Without Footprints [Grab Bag]
Episode 25
Presenting Scores [Planning & Design]
Episode 26
Making Effects the Right Size [Effects]
Episode 27
B: Game Essence 1 (Category Compilation) #01~#06
Episode 28
Handicap Systems [Design Specifics]
Episode 29
Making "Work" Games Fun [Game Essence]
Episode 30
Balancing Ambient Sounds [Audio]
Episode 31
Making the Imaginary Feel Real [Graphics]
Episode 32
Using Parameters to Establish Characters [Planning & Game Design]
Episode 33
Playing Games in Front of Other People [Marketing]
Episode 34
Bug Testing Systems [Team Management]
Episode 35
1986: The Year of Legend [Grab Bag]
Episode 36
Portraying Fingers [Animation]
Episode 37
Advancing Text [UI]
Episode 38
Say It, and It Might Come True [Work Ethic]
Episode 39
Better Than Not Being Able to Beat the Game [Game Essence]
Episode 40
D: Design Specifics 1 (Category Compilation) #01~#08
Episode 41
A World with Less Color [Planning & Game Design]
Episode 42
Final Output [Graphics]
Episode 43
Storage Tips [Grab Bag]
Episode 44
Transparency Features [Programming & Tech]
Episode 45
Average and Mediocre Are the Same Thing [Design Specifics]
Episode 46
Mandatory Strategies and Strategic Balance [Game Essence]
Episode 47
E: Team Management 1 (Category Compilation) #01~#07
Episode 48
Play Testing Keeps Going [Team Management]
Episode 49
Computer-Controlled Players [Planning & Game Design]
Episode 50
Using Other Songs for Audio Reference [Audio]
Episode 51
Flashing Effects [Effects]
Episode 52
Destroying One Wall [Graphics]
Episode 53
Always Keep Attack Collision in Mind [Animation]
Episode 54
Targeting and Market Research [Marketing]
Episode 55
Gameplay as Part of a Live Performance [Grab Bag]
Episode 56
Echo Chambers [Work Ethic]
Episode 57
Adding Help Text to Menus [UI]
Episode 58
Game Essence in Strategy Games [Game Essence]
Episode 59
Online Updates [Design Specifics]
Episode 60
Manga-like Visuals [Graphics]
Episode 61
In-Game Cutscenes [Planning & Game Design]
Episode 62
F: Graphics 1 (Category Compilation) #01~#06
Episode 63
Directors and Producers [Team Management]
Episode 64
Start with the Climax [Planning & Game Design]
Episode 65
The Limitations of Skeletons [Animation]
Episode 66
When Ideas Won't Come [Work Ethic]
Episode 67
How Good Were the Player’s Actions? [Game Essence]
Episode 68
Famicom and NES Audio [Audio]
Episode 69
Making Things Clear, Even Without Words [UI]
Episode 70
Turning Anything Into a Competitive Game [Grab Bag]
Episode 71
Being Kind to Beginners [Planning & Game Design]
Episode 72
Establishing Characters Through Their Design [Graphics]
Episode 73
The Limitations of Particle Effects [Effects]
Episode 74
Smash Bros. DOJO!! [Marketing]
Episode 75
Speedy Screen Transitions [Design Specifics]
Episode 76
Amplify Both Strengths and Weaknesses [Game Essence]
Episode 77
G: Animation 1 (Category Compilation) #01~#09
Episode 78
Elementary School Play Testers [Team Management]
Episode 79
Never Get Into Fights [Work Ethic]
Episode 80
Be Mindful of the Time Players are Giving You [Planning & Game Design]
Episode 81
Rotation on Two Axes [Animation]
Episode 82
H: Effects 1 (Category Compilation) #01~#06
Episode 83
CRT Displays [Grab Bag]
Episode 84
Odds and Ends of Supervising: Sora Edition [Graphics]
Episode 85
HUDs [UI]
Episode 86
I: Audio 1 (Category Compilation) #01~#07
Episode 87
What Happens When You Shift the Center of Gravity? [Design Specifics]
Episode 88
Give Yourself a Handicap When Balancing Your Game [Game Essence]
Episode 89
No Masterpiece Has Bad Audio [Audio]
Episode 90
A Director’s Job is to Trim [Team Management]
Episode 91
Mr. Iwata [Grab Bag]
Episode 92
Up is Down, and Down is Up [Work Ethic]
Episode 93
J: UI 1 (Category Compilation) #01~#08
Episode 94
K: Programming & Tech 1 (Category Compilation) #01~#05
Episode 95
M: Grab Bag 1 (Category Compilation) #01~#09
Episode 96
Masahiro Sakurai on Creating Games: Finale Special
Episode 97
N: Game Concepts 1 (Category Compilation) #01~#05
Episode 98
L: Marketing 1 (Category Compilation) #01~#07
Episode 99
A: Work Ethic 2 (Category Compilation) #11~#20
Episode 100
B: Game Essence 2 (Category Compilation) #07~#15
Episode 101
C: Planning & Game Design 2 (Category Compilation) #10~#18
Episode 102
D: Design Specifics 2 (Category Compilation) #09~#18
Episode 103
E: Team Management 2 (Category Compilation) #08~#15
Episode 104
F: Graphics 2 (Category Compilation) #07~#13
Episode 105
G: Animation 2 (Category Compilation) #10~#18
Episode 106
H: Effects 2 (Category Compilation) #07~#11
Episode 107
I: Audio 2 (Category Compilation) #08~#14
Episode 108
J: UI 2 (Category Compilation) #09~#15
Episode 109
K: Programming & Tech 2 (Category Compilation) #06~#09
Episode 110
M: Grab Bag 2 (Category Compilation) #10~#14