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Masahiro Sakurai on Creating Games
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Season 2
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Episodes 31
Episode 1
Flash, Blast, and Smoke [Effects]
Episode 2
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Episode 3
Team Digital or Team Physical? [Grab Bag]
Episode 4
Kirby Air Ride [Game Concepts]
Episode 5
Don't Wait to Speak Your Mind [Team Management]
Episode 6
Don't Anchor Your Center Point [Design Specifics]
Episode 7
Attack Poses [Animation]
Episode 8
Get the Sense of Scale Right [Graphics]
Episode 9
Good Errands and Bad Errands [Planning & Game Design]
Episode 10
Falling Sells the Feeling of Flight [Game Essence]
Episode 11
Sora's Work-From-Home Strategies [Grab Bag]
Episode 12
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Episode 13
Put Parameters in Brackets [Programming & Tech]
Episode 14
Game Music and Ambient Sounds [Audio]
Episode 15
Directors Need to Be Unique [Work Ethic]
Episode 16
Do We Really Need Enemies? [Game Essence]
Episode 17
Competing with the Past [Grab Bag]
Episode 18
Say No to Slow! [Design Specifics]
Episode 19
Meteos [Game Concepts]
Episode 20
Consider Rewards First [Game Essence]
Episode 21
Learn to Count Frames! [Planning & Game Design]
Episode 22
Follow-Throughs Make the Impact [Animation]
Episode 23
Loading Screens [UI]
Episode 24
Visual Effects in Slow Motion [Effects]
Episode 25
Marketing is Multiplicative [Marketing]
Episode 26
Games and Eye Strain [Grab Bag]
Episode 27
Do Competitive Games Have to Be Complex? [Game Essence]
Episode 28
Just Do It Already! [Work Ethic]
Episode 29
Units of Speed [Design Specifics]
Episode 30
Making Tutorials Feel Natural [Planning & Game Design]
Episode 31
Game Essence in Falling-Block Puzzle Games [Game Essence]
Episode 32
Mastering Up [Grab Bag]
Episode 33
Ten People Can Produce Seven People's Work [Team Management]
Episode 34
Audio as Fiction and Non-Fiction [Audio]
Episode 35
Supervising Art Through Retouches [Graphics]
Episode 36
Exaggerate to Make Up for Information Loss [Animation]
Episode 37
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
Episode 38
Emphasizing Text [UI]
Episode 39
Using Tickets to Manage Tasks [Programming & Tech]
Episode 40
Praise the Player! [Planning & Game Design]
Episode 41
The Family Computer (and the NES) [Grab Bag]
Episode 42
Dying Comes as a Relief? [Game Essence]
Episode 43
How I Stuck With My Column [Work Ethic]
Episode 44
An Up-Close Look at Smash Bros. Stages [Graphics]
Episode 45
Development Secrets of the Original Kirby [Grab Bag]
Episode 46
Paint an Accurate Picture of Your Game [Marketing]
Episode 47
Behavior at Ledges [Design Specifics]
Episode 48
Screen Shake [Effects]
Episode 49
Don't Be Unresponsive [Planning & Game Design]
Episode 50
Mountain Climbing Is More Than Just Climbing [Game Essence]
Episode 51
Posing Suggestions [Animation]
Episode 52
Voice Recording [Audio]
Episode 53
Super Smash Bros. Brawl [Game Concepts]
Episode 54
Don't Rely on a "Plan B" [Work Ethic]
Episode 55
Canceled Games [Grab Bag]
Episode 56
Menus Define Your World [UI]
Episode 57
Branching Tastes [Work Ethic]
Episode 58
Game Writing is Unique [Planning & Game Design]
Episode 59
Explain Ideas to Everyone at Once [Team Management]
Episode 60
The Basics of Pixel Art [Graphics]
Episode 61
♪ PRESS START [Grab Bag]
Episode 62
Make Retries Quick [Game Essence]
Episode 63
Family BASIC [Programming & Tech]
Episode 64
Maps Are Game Screens, Too [Design Specifics]
Episode 65
The Fun in Picking Sides [Planning & Game Design]
Episode 66
Squashing and Scaling [Animation]
Episode 67
Game Demos [Marketing]
Episode 68
Daily Report Suggestions [Team Management]
Episode 69
Games During My Childhood [Grab Bag]
Episode 70
Kid Icarus: Uprising [Game Concepts]
Episode 71
Broad Input, Broad Output [Work Ethic]
Episode 72
Arranging Music [Audio]
Episode 73
Is Your Game Appealing Enough to Start Over? [Game Essence]
Episode 74
Motion Sickness in 3D Games [Planning & Game Design]
Episode 75
Unifying Visual Style [Graphics]
Episode 76
Hit Marks [Effects]
Episode 77
The Team Behind Super Smash Bros. Brawl [Grab Bag]
Episode 78
Color-Coding Your Game [UI]
Episode 79
Game Essence in Shooting Games [Game Essence]
Episode 80
Super Smash Bros. for 3DS / Wii U [Game Concepts]
Episode 81
Bug Testing Never Ends [Team Management]
Episode 82
Staying Organized with Hierarchical Outlines [Planning & Game Design]
Episode 83
A Fight Between Live Action and Animation [Graphics]
Episode 84
Guidelines [Grab Bag]
Episode 85
Masahiro Sakurai on Creating Games Introduction Video
Episode 86
Unexpected Results [Design Specifics]
Episode 87
Damage Animations [Animation]
Episode 88
Official Websites [Marketing]
Episode 89
Keep Your Internal Pressure High [Work Ethic]
Episode 90
Knockback in Super Smash Bros. [Programming & Tech]
Episode 91
The Original Piece is Always Right [Audio]
Episode 92
Make Important Elements Bigger [UI]
Episode 93
More Game Essence Means Less Broad Appeal [Game Essence]
Episode 94
Show and Tell: Some Rare Belongings [Grab Bag]
Episode 95
The Perils of Interpolation [Animation]
Episode 96
Planning Your Game’s Rewards [Planning & Game Design]
Episode 97
Do Graphics Impact Fun? [Graphics]
Episode 98
Billboards [Effects]
Episode 99
Flick Input [Design Specifics]
Episode 100
Special Crossover! #1 [Special]
Episode 101
Special Crossover! #2 [Special]
Episode 102
Special Crossover! #3 [Special]
Episode 103
The Majority Shouldn't Always Rule [Work Ethic]
Episode 104
The Shoryuken Command [Game Essence]
Episode 105
Super Smash Bros. Ultimate [Game Concepts]
Episode 106
Avoiding Comparison [Planning & Game Design]
Episode 107
Making Games as Part of a Company [Team Management]
Episode 108
Fighter Reveal Videos [Marketing]
Episode 109
Making Sequels [Planning & Game Design]
Episode 110
Odds and Ends of Supervising [Graphics]
Episode 111
Facial Animations [Animation]
Episode 112
Strong Attack, Light Reverb [Audio]
Episode 113
Game & Watch Designs [Grab Bag]
Episode 114
I Want to Choose Fast! [UI]
Episode 115
The Pros and Cons of Leaderboards [Game Essence]
Episode 116
The Power of Suggestion [Work Ethic]
Episode 117
How Multiple People Work on One File [Programming & Tech]
Episode 118
Teaching Players How to Play [Design Specifics]
Episode 119
Making Things Look Miniature [Graphics]
Episode 120
It’s Easier If They Already Know [Planning & Game Design]
Episode 121
Creators Change, Too [Grab Bag]
Episode 122
Finish Everything Within the Day [Team Management]