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Masahiro Sakurai on Creating Games
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Season 1
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Season
4
Episodes 53
Episode 1
About This Channel
Episode 2
Masahiro Sakurai's Creative Works
Episode 3
Stop for Big Moments! [Design Specifics]
Episode 4
Kirby's Dream Land [Game Concepts]]
Episode 5
Frame Rates [Planning & Game Design]
Episode 6
Risk and Reward [Game Essence]
Episode 7
Game Development Isn't a Game [Work Ethic]
Episode 8
Down with Lag! [Grab Bag]
Episode 9
Squeeze and Release [Game Essence]
Episode 10
Draw the Light, Not the Asset [Graphics]
Episode 11
Kirby's Adventure [Game Concepts]
Episode 12
Presentations Are All About Speed! [Work Ethic]
Episode 13
Game Awards [Grab Bag]
Episode 14
Assigning Animations [Animation]
Episode 15
Game Essence in Role-Playing Games [Game Essence]
Episode 16
Make It "Pop" [Effects]
Episode 17
Just Let Them Play! [Planning & Game Design]
Episode 18
Clarity vs. Style [UI]
Episode 19
Giving "Weight" to Buttons [Design Specifics]
Episode 20
Kirby Super Star [Game Concepts]
Episode 21
Try Telling That to the Player [Work Ethic]
Episode 22
Name Files Logically [Programming & Tech]
Episode 23
Keeping Rewards in Sight [Planning & Game Design]
Episode 24
Exercise While You Game! [Grab Bag]
Episode 25
Make the Tempo Match the Game [Audio]
Episode 26
Fun Beyond Game Essence [Game Essence]
Episode 27
Super Smash Bros. [Game Concepts]
Episode 28
Too Much is Just Right [Animation]
Episode 29
Spec Changes [Work Ethic]
Episode 30
Emphasize Objects with Collision [Graphics]
Episode 31
The Price of Games [Grab Bag]
Episode 32
Strike a Balance with Sound Effects [Audio]
Episode 33
Text Size [UI]
Episode 34
Making a Living Making Games [Planning & Game Design]
Episode 35
Let Your Characters Shine [Effects]
Episode 36
Breaking Down Attack Animations [Animation]
Episode 37
Jump Physics [Design Specifics]
Episode 38
Writing Game Proposals [Work Ethic]
Episode 39
My Feline Friend, Fukurashi [Grab Bag]
Episode 40
Super Smash Bros. Melee [Game Concepts]
Episode 41
The Fiend's Cauldron [Game Essence]
Episode 42
A Small Window Into the World [Planning & Game Design]
Episode 43
Sharing Info Within a Team [Team Management]
Episode 44
Distinguishing Between Major and Minor Elements [Graphics]
Episode 45
That Was Then, This Is Now [Grab Bag]
Episode 46
Making Your Game Easy to Tune [Programming & Tech]
Episode 47
Eight Hit Stop Techniques [Design Specifics]
Episode 48
Let Players Cheat the System [Game Essence]
Episode 49
Making Lead-ins Instant and Impactful [Animation]
Episode 50
Jobs in Game Development [Team Management]
Episode 51
The Potential of One Button [Planning & Game Design]
Episode 52
Prep Your Proposals Hot and Fast [Work Ethic]
Episode 53
Sora Ltd. [Grab Bag]
Episode 54
Listen in Various Environments [Audio]
Episode 55
Modern Quality of Life Features [UI]